Basketball Passport Launches Today


Bring out your boxes of old ticket stubs—tracking your basketball game-going journey just got better with the launch of Basketball Passport today. It’s a free web tool that allows you to record where you’ve been, where you’re at and where you’re going. Here’s how it works:

Basketball Passport allows fans to find and log every NBA and college basketball game they’ve attended with simple search functionality. Leveraging a comprehensive games database that goes back to March 26, 1979 – the date of Larry Bird and Magic Johnson’s historic college showdown—the tool serves as a repository for game-going memories. Fans can share stories and ticket stubs, and upload photos to complement their game histories.

“That 1979 Bird-Magic finale marks the birth of March Madness as we know it today, and the beginning of a decade-long rivalry that reinvigorated professional basketball. It’s a meaningful starting point for a database of 200,000 games and counting, and one that will resonate with our community,” Kyle Whelliston, co-founder and Chief Technical Officer, noted.

As fans log their games, Basketball Passport dishes out personalized stats—number of games attended, arenas seen, best performances witnessed, and each team’s record for games fans personally attended—to compare year over year or even against other fans.

In addition to looking in the rear-view mirror, Basketball Passport allows future-oriented fans to easily create and track their arena bucket lists, plan road trips and compete in head-to-head arena challenges.

Fans that complete an arena challenge or achieve game-specific accomplishments earn unique digital stamps for their Passport; a fitting validation. Combined with active leaderboards for “Most Games Logged,” Basketball Passport creates a friendly culture of competition among avid game goers.

“Basketball Passport was specifically built for fans that break through the TV filter and actually attend games,” Casey continued. “It’s what we stand for. While fans will come for the tool, they’ll stay for the community, connection and competition. After all, going to games is a shared experience.”