Tuesday, August 23rd, 2011 at 6:59 pm  |  81 responses

Quick Take: NBA 2K12

SLAM demo’d 2K’s newest hoops game. Here’s what we learned.

by Adam Figman | @afigman

I’ll cut right to the chase: With the assistance of the good folks at Access Communications, I was given the opportunity to play the newest iteration of the NBA 2K series today. Given the status of the (actual, real-life) League, video game hoops may be the only NBA ball fans will get to experience for a while, so the anticipation around this year’s release—NBA 2K12, which drops officially on October 4, 2011—feels a little extra special.

Here’s what I knew going in: While Michael Jordan graced the front of NBA 2K11, MJ, Magic Johnson and Larry Bird will all get their own covers of 2K12. And though last year’s version included a Jordan Challenge, giving the user an opportunity to recreate all of Money’s biggest games, 2K12 has an “NBA’s Greatest” mode, in which the user can play as one of 15 classic NBA squads—each led by a different legendary superstar—against a rival team of the same era. I played both NBA’s Greatest mode and the standard Quick Play mode today, and here’s some of what I learned:

The Gameplay

Each year, the newest version of a video game series—any series, really—aims to improve on the basic visual graphics of the previous year’s version. NBA 2K12 is no exception, it succeeds in doing so. It’s probably the smoothest hoops game yet, as players glide around the floor effortlessly, but the realistic physics of the gameplay that a user—specifically one familiar with the game of basketball—would want are maintained. So you can’t do things like, say, run one player right through another. If you’re controlling an off-the-ball defender and knock into a separate player, it actually looks like what transpires when one guy runs into another guy. Or you can’t just lazily toss a pass through traffic and expect it to magically fly through a bunch of defenders’ limbs. They’ll intercept it. (That was the case in NBA 2K11 as well, but it feels a little more natural this time around. A good thing.) You know, just like in real basketball. Except you’re playing a video game. You might need to remind yourself this every few minutes or so.

Beyond the standard graphical improvement, the developers put an increased focus on some specific aspects of the gamplay. Here are a few that stood out:

—Each tilt begins with an intense intro, not too dissimilar from the beginning of the type of television broadcast you’re used to seeing nightly each winter. There’s a song that plays as we see the players warming up, and, fortunately, there’s a rotating group of songs programmed to play in that slot (was told one’s an Eminem song, but wasn’t told which), so you won’t go crazy from hearing the same music over and over. During the Mavs-Heat game I played, the first on-court image was of Dwyane Wade pulling his head up through the rim, so yeah—the detail is solid.

—The in-game dynamic commentary has been held over. So the commentators—Kevin Harlan, Clark Kellogg and Steve Kerr—may be talking about a player’s back-story, then cut to some quick game action if something particularly wild goes down, then return right back to their story. And it’s all crazy relevant—their discussions include references to the 2011 NBA Finals, amongst other previous-season happenings.

—The standard play-calling system still exists for the in-depth, full-team maneuvers, but there’s a new, simpler way to call quick plays. (Worth noting: I’ve always been a fan of the pass-the-ball-around-until-I-can-somehow-find-a-way-to-score strategy, so I have no idea what the previous years’ play-calling systems were like. Apologies if something like this already existed.) By pressing an arrow on the D-pad, a few solid options come up, and they’re pretty self-explanatory. For example, if you’re playing as the Heat and hit that button, the options may be: (X) LeBron iso; (Y) Wade cut to hoop; (B) Bosh post-up; (A) Chalmers get open. And then you can easily choose a play and run it. Easy and effective.

—Post-up play has been refined, making the way things take place in the painted area even more realistic.

—You know how in most basketball games—well, probably in most sports games in general—there’s a kind of invisible wall surrounding the court/playing field, so if you’re controlling a player and run him out of bounds, he’ll just be stopped by a supernatural force? That doesn’t really exist anymore. If you run a defender into the scorer’s table, just like in real life, he’ll jump up and hop into the crowd, then gather himself and get back into the action. If you run him into the sidelines, he’ll leap over the folks lucky enough to be seated courtside before curbing his momentum and turning around. Cool, no?

—The game developers put extra emphasis on the accuracy of the players’ tattoos, so the guys look even more like they do in real life. It’s kind of unreal. Or insanely real, if you will. Whatever.

NBA’s Greatest

As you probably know, the user has the option to play with 15 classic players on 15 classic teams, as was shown in the game’s trailer. If you watched the trailer (embedded as the bottom of this post), you also noticed there are many more familiar old-school faces in there beyond the 15 legends. Why? Because, technically, it’s not only the 15 legends that you have access to. For each of the 15 legends in NBA’s Greatest mode (view them all here), you can play a game with his squad against one of its primary rivals. (So, when I played as Bill Russell’s 1965 Celtics, I took on the 1965 Lakers. Naturally.) If you win, both the team you played with and the team you beat become unlocked for standard Quick Play mode. (You can only play as the legends’ teams in NBA’s Greatest mode, though.) Meaning, once you beat the 1965 Lakers with the 1965 Celtics, you can play as or against either of those two in Quick Play mode, and may pit them against any regular team from 2011. If you use the ’94 Knicks (Ewing, Starks, Mason, etc.) to beat the team they’re matched up with in NBA’s Greatest mode, which is the ’94 Magic (Penny, Shaq, Horace Grant, etc.), you can use either of those two groups in Quick Play mode.

This is why, for example, you see Dikembe Mutombo in a Nuggets jersey in the trailer, even though Mount Mutombo isn’t one of the 15 legends featured. Beat his Denver team with whichever of the 15 legends’ teams matches up with that Nuggets squad—it’s Hakeem Olajuwon’s Rockets—and you can play with Dikembe and Co. Assuming you can win a few games in NBA’s Greatest mode, there are potentially 30, not 15, classic squads at your disposal. Proceed accordingly.

(Actually, there are potentially 32—if you pre-order 2K12, you get a code for two other squads: the Run-TMC ’90-91 Warriors and Chris Webber’s ’01-02 Kings.)

The actual gameplay within NBA’s Greatest mode is worth mentioning as well. Why? Because, it’s not like anything you’re used to. If you play as, say, Wilt Chamberlain’s 1971 Lakers crew—which matches up with the ’71 Knicks—it looks as if you’re watching, well, “playing,” a game in 1971. Everything’s in black and white. There are no corporate sponsorships on the court. Hell, there isn’t even a three-point line. The scoreboard in the corner of the screen has some old-school block font. The scorer’s table is actually a long table with a bunch of pieces of paper on it. It’s like you’re watching a YouTube clip of a game from 1971, or just watching a game on television in 1971, if you prefer. Except, of course, the game is still crystal clear—it’s not grainy or anything—and the graphics are as smooth as the standard Quick Play mode. And the teams are fully stocked with their actual rosters, so it’s not like you play with the five starters and that’s it—there are actual substitutions with the reserves from these classic teams. (So if you’ve been fiending for an opportunity to play as a young Phil Jackson in 1971, just beat the Knicks with Chamberlain’s Lakers, and you can.)

For a full review of the game, stay on the lookout for SLAM 152, which will hit ‘stands in September. As you could imagine, there are a bunch other improvements and updates from 2K11 to 2K12 not detailed above, some that you’ll have to wait until you pop the game into your PlayStation 3 or XBox 360 to learn about. At this point, all I can do is recommend that you make sure that takes place as close to the October 4 release date as possible.

  • Add a Comment
  • Share
  • RSS

Tags: , ,

  • Jono

    Where are my boys Latrell Spreewell and Allan Houston?!?!?!

  • alex80

    Where the hell are the 90′s Phoenix Suns ????????

  • Showtime

    @ Allball thats why kind of stop playin with No it like a wasted assist for Cp3. Trevor directly hits that corner and miss a wide open 3 with peferct form. but moments later hits the fade away jumper with a hand in the face. But Cp3 is the most efficient on the game. But i still need to se that 01 -02 Phiily squad with the lake show as rivals!!!!

  • http://www.slamonline.com UNFROZEN CAVEMAN LAWYER

    ALLEN, YOU CAN USE OFF BALL CONTROL TO MAKE ANY PLAYER POST UP WHENEVER YOU FEEL.

  • DieselMechanic

    that’s pretty sick

  • riggs

    The commentary paragraph isnt really new (except for kerr joining the team)

  • chingy

    Things 2k needs to fix:
    - substitution during in game on a deadball. The sub screen disappears when the commentators start talking about league leaders/stat leaders
    - when a guy bites on a pumpfake, the offensive player always makes his shot..that includes dwight howard making 15 foot jumpshots
    - steve blake should not be able to dump lebron and stop him on a fast break, its physically not possible
    - demarcus cousins (and anyone) who cant ever make a 3 should not be spotting up at the 3 point line when my guard is driving the lane
    - drawing a charge is the most difficult thing in the world. Tyreke Evens is stand in the lane for a good second or two and Rashard Lewis comes charging into the lane and its a block?

  • http://dskjfl.com Jukai

    Chingy: Yes, that actually annoys me, that is a great point. Players who don’t spot up on threes should NOT SPOT UP ON THREES. It’s annoying.

  • http://slamonline.com Tae

    I’ve been waiting for that 90′s Suns team too. Barkley, KJ, Dan Marjle, Danny Ainge, Tom Chambers, West…man that would be fun

  • UNKNOWN

    2K NEEDS TO PUT MORE EMPHASIS ON DUNKING IN TRAFFIC

  • Hambone

    Malone 2 handed dunk ????? Mmmmmm don’t think so

  • http://sports.yahoo.com/nba/blog/ball_dont_lie/post/Video-Don-t-tell-Kobe-Bryant-what-he-can-t-do?urn=nba-233572 nbk

    Barkely “reportedly” asked for the same treatment Magic, Larry, and Michael got. — Which would have also meant Dr. J agreeing to being a “second fiddle” so that would’ve been awkward, with Dr. J being one of the 15 legends and all. — But I would not be surprised if 2k12 goes the trendy route and create Legend Downloadable Content (DLC) for like $15.000 you download a throwback roster (Kind of like what they are doing with the preorders for the Kings, and Warriros.”

  • logues

    ya they def need the 90s barkley-led suns. nice to see the penny and shaq magic tho. i wanna see some mourning/larry johnson hornets and is payton and kemp sonics on here? if not, thats a fricken shame. also, does anyone know do you have to have xbox live or whatever to get run TMC and the kings or just if you preorder it they will automatically be on the game? thanks

  • http://slamonline.com Tae

    Naw homey. Just pre order it n it’ll have a code inside for both teams. But only tha pre ordered ones get it so if u wait til release, u wont get those teams

  • chingy

    Even for all the bugs, i still play it daily. Also, some of the player’s free throw is so hard to time. Sometimes, its easier to shoot with a player with worse rating but with an easier release.

  • JL

    man i am so looking forward to this especially with the lockout!

  • http://hoopism.com airs

    yeah, i typcally always use direct pass; however i would just assume that the AI would just MAKE the easiest damn pass for me.
    i mean, the guy’s wide open 3 feet from the basket and when i pass it decides that i mean to pass it to the corner where 3 defenders are lurking? psh.
    chingy brings up a great point about the spotting up.
    its frustrating on a 3 on 2 fastbreak when drose is running down and noah just chills around 30 feet.
    ALSO, the spin move never works. ever.

  • http://dskjfl.com Jukai

    airs: I’ve gotten every spin move to work, so I’m not sure what you’re talking about. Spinning from the post is easy, spinning from a dribble is kinda tough though.
    The fastbreak mechanics need a lot of work when dealing with power forwards and centers.

  • http://cnbc.com JTaylor21

    airs, you’ve got to direct the left analog stick towards the player’s direction. Don’t ever trust the AI, it’s working for your opponent.
    What I also hate is when a guy is already 3/4ths of the way dunking the ball and the computer decides to cheat and forces him to contort his body making it easier for the defender to block the dunk. 2K has to change that because I can’t remember the last time a dunk was blocked in the NBA but it’s a daily occurrence in 2k land.

  • Pingback: Quick Take: NBA 2K12 - NBA 2K Downloads Center - NBA 2K12 News, Patches & Videos

  • logues

    one thing that really bothers me is i swear about 70% of the computer’s shots are bank shots. they could be from almost 20 feet out and shooting bank shots. also, they shoot one handed hook- bank shots way too often. it will be a shooting guard and he’ll fricken shoot a hook shot that banks in from like 5 or ten feet. stupid. also i think ppl already mentioned this but there will be a wide open guy and i go to pass to him and instead he passes to the guy all the way on the opposite side of the court, many times resulting in a turnover. man thats annoying

  • mykel

    PAUL GEORGE SMASHHH

  • http://hoopism.com airs

    JT- yeah i thought thats what i been doing. i swear im pushing the stick right if i wanna pass it right. but i dunno, i must be doing something wrong.
    jukai- the spin move never works for me on the fast break, or even just driving in the lane in general. its almost always a charge or a travel.
    although, i don’t think ive even attempted a spin move in the post, haha.

  • EJ

    Do they have 01-02 Lakers vs Kings? Afrto Kobe and prime Shaq would be epic.
    Also they shouldn’t allow the defender to hold you like that when you play off the ball in 2k11. I can never complete a play when I need to curl thru screens in 2k11.

  • http://gmail.com z

    this is going to be incredible–my only hope is that these guys actually go look at the tapes, and get allen iverson’s shooting form from the ’01 season as a shooting form for created players (i wont get my hopes up that they’ll actually have the answer in the game–but at least have that shot). if you can’t tell by now, iverson’s my all time fav player to watch. i used to wanna play just like him

  • D

    JTaylor21, Dirk blocked Bosh’s dunk in game 3 of the finals.

  • utsmaster18

    This years online was pretty good. No lags or anything but the problem is that even though I played so many games it always leaves me record the same. I only play ranked matches but my record never changes just kinda stopped at 80-30. I should be at like 210-50 but it just stopped. Dunno why but hopefully they fix that. And lobby matches should count for wins. Player matches against your friends shouldn’t but lobby matches should.

  • Leo

    I almost cried when I find out that my main man Penny would be on 2K12.

    THANK YOU SO MUCH.

  • Ali Saadat

    I hope Kevin Harlan is as good as he is in real life. ( I love the Harlan-Reggie duo, my fave broadcaster + my fave player)

  • Bklynborn23

    I purchased 2k12 yesterday and the graphix r good. The same b.s. is still in effect. U still cant get a decent fast break with ur dunkers going to the basket for a quik pass. Computer runs right over n thru u when trying to take a charge. Still passes the ball in traffic instead of open man. Still intercepting alley oops. Still invisible force field holding u back when break defenders ankles. Open players miss shots and up close lay ups. What they did add is on fire like in nba jam.

  • raykim

    I just love NBA 2K12 classic teams. please! Make a DLC for more classic team on nba 2k12 1958 Hawks 1976 Celtics 1975 Bulls 1988 Mavericks 1977 Nuggets 2004 Pistons 1975 Warriors 1995 Pacers (w/o Miller, 1973) 1975 Clippers/Braves 1954 Lakers 1997 Heat 2003 Nets 1979 Sonics 1966,2001 Sixers 1993 Suns (w/o Barkley, 1976) 1977 Blazers 1964 Kings/Royals 1983 Spurs 1972,1985 Rockets 2001 Raptors 1990 Jazz 1978 Wizards/Bullets and more! I would pay $4.99 a team please 2ksport

Advertisement