Tuesday, August 23rd, 2011 at 6:59 pm  |  81 responses

Quick Take: NBA 2K12

SLAM demo’d 2K’s newest hoops game. Here’s what we learned.

by Adam Figman | @afigman

I’ll cut right to the chase: With the assistance of the good folks at Access Communications, I was given the opportunity to play the newest iteration of the NBA 2K series today. Given the status of the (actual, real-life) League, video game hoops may be the only NBA ball fans will get to experience for a while, so the anticipation around this year’s release—NBA 2K12, which drops officially on October 4, 2011—feels a little extra special.

Here’s what I knew going in: While Michael Jordan graced the front of NBA 2K11, MJ, Magic Johnson and Larry Bird will all get their own covers of 2K12. And though last year’s version included a Jordan Challenge, giving the user an opportunity to recreate all of Money’s biggest games, 2K12 has an “NBA’s Greatest” mode, in which the user can play as one of 15 classic NBA squads—each led by a different legendary superstar—against a rival team of the same era. I played both NBA’s Greatest mode and the standard Quick Play mode today, and here’s some of what I learned:

The Gameplay

Each year, the newest version of a video game series—any series, really—aims to improve on the basic visual graphics of the previous year’s version. NBA 2K12 is no exception, it succeeds in doing so. It’s probably the smoothest hoops game yet, as players glide around the floor effortlessly, but the realistic physics of the gameplay that a user—specifically one familiar with the game of basketball—would want are maintained. So you can’t do things like, say, run one player right through another. If you’re controlling an off-the-ball defender and knock into a separate player, it actually looks like what transpires when one guy runs into another guy. Or you can’t just lazily toss a pass through traffic and expect it to magically fly through a bunch of defenders’ limbs. They’ll intercept it. (That was the case in NBA 2K11 as well, but it feels a little more natural this time around. A good thing.) You know, just like in real basketball. Except you’re playing a video game. You might need to remind yourself this every few minutes or so.

Beyond the standard graphical improvement, the developers put an increased focus on some specific aspects of the gamplay. Here are a few that stood out:

—Each tilt begins with an intense intro, not too dissimilar from the beginning of the type of television broadcast you’re used to seeing nightly each winter. There’s a song that plays as we see the players warming up, and, fortunately, there’s a rotating group of songs programmed to play in that slot (was told one’s an Eminem song, but wasn’t told which), so you won’t go crazy from hearing the same music over and over. During the Mavs-Heat game I played, the first on-court image was of Dwyane Wade pulling his head up through the rim, so yeah—the detail is solid.

—The in-game dynamic commentary has been held over. So the commentators—Kevin Harlan, Clark Kellogg and Steve Kerr—may be talking about a player’s back-story, then cut to some quick game action if something particularly wild goes down, then return right back to their story. And it’s all crazy relevant—their discussions include references to the 2011 NBA Finals, amongst other previous-season happenings.

—The standard play-calling system still exists for the in-depth, full-team maneuvers, but there’s a new, simpler way to call quick plays. (Worth noting: I’ve always been a fan of the pass-the-ball-around-until-I-can-somehow-find-a-way-to-score strategy, so I have no idea what the previous years’ play-calling systems were like. Apologies if something like this already existed.) By pressing an arrow on the D-pad, a few solid options come up, and they’re pretty self-explanatory. For example, if you’re playing as the Heat and hit that button, the options may be: (X) LeBron iso; (Y) Wade cut to hoop; (B) Bosh post-up; (A) Chalmers get open. And then you can easily choose a play and run it. Easy and effective.

—Post-up play has been refined, making the way things take place in the painted area even more realistic.

—You know how in most basketball games—well, probably in most sports games in general—there’s a kind of invisible wall surrounding the court/playing field, so if you’re controlling a player and run him out of bounds, he’ll just be stopped by a supernatural force? That doesn’t really exist anymore. If you run a defender into the scorer’s table, just like in real life, he’ll jump up and hop into the crowd, then gather himself and get back into the action. If you run him into the sidelines, he’ll leap over the folks lucky enough to be seated courtside before curbing his momentum and turning around. Cool, no?

—The game developers put extra emphasis on the accuracy of the players’ tattoos, so the guys look even more like they do in real life. It’s kind of unreal. Or insanely real, if you will. Whatever.

NBA’s Greatest

As you probably know, the user has the option to play with 15 classic players on 15 classic teams, as was shown in the game’s trailer. If you watched the trailer (embedded as the bottom of this post), you also noticed there are many more familiar old-school faces in there beyond the 15 legends. Why? Because, technically, it’s not only the 15 legends that you have access to. For each of the 15 legends in NBA’s Greatest mode (view them all here), you can play a game with his squad against one of its primary rivals. (So, when I played as Bill Russell’s 1965 Celtics, I took on the 1965 Lakers. Naturally.) If you win, both the team you played with and the team you beat become unlocked for standard Quick Play mode. (You can only play as the legends’ teams in NBA’s Greatest mode, though.) Meaning, once you beat the 1965 Lakers with the 1965 Celtics, you can play as or against either of those two in Quick Play mode, and may pit them against any regular team from 2011. If you use the ’94 Knicks (Ewing, Starks, Mason, etc.) to beat the team they’re matched up with in NBA’s Greatest mode, which is the ’94 Magic (Penny, Shaq, Horace Grant, etc.), you can use either of those two groups in Quick Play mode.

This is why, for example, you see Dikembe Mutombo in a Nuggets jersey in the trailer, even though Mount Mutombo isn’t one of the 15 legends featured. Beat his Denver team with whichever of the 15 legends’ teams matches up with that Nuggets squad—it’s Hakeem Olajuwon’s Rockets—and you can play with Dikembe and Co. Assuming you can win a few games in NBA’s Greatest mode, there are potentially 30, not 15, classic squads at your disposal. Proceed accordingly.

(Actually, there are potentially 32—if you pre-order 2K12, you get a code for two other squads: the Run-TMC ’90-91 Warriors and Chris Webber’s ’01-02 Kings.)

The actual gameplay within NBA’s Greatest mode is worth mentioning as well. Why? Because, it’s not like anything you’re used to. If you play as, say, Wilt Chamberlain’s 1971 Lakers crew—which matches up with the ’71 Knicks—it looks as if you’re watching, well, “playing,” a game in 1971. Everything’s in black and white. There are no corporate sponsorships on the court. Hell, there isn’t even a three-point line. The scoreboard in the corner of the screen has some old-school block font. The scorer’s table is actually a long table with a bunch of pieces of paper on it. It’s like you’re watching a YouTube clip of a game from 1971, or just watching a game on television in 1971, if you prefer. Except, of course, the game is still crystal clear—it’s not grainy or anything—and the graphics are as smooth as the standard Quick Play mode. And the teams are fully stocked with their actual rosters, so it’s not like you play with the five starters and that’s it—there are actual substitutions with the reserves from these classic teams. (So if you’ve been fiending for an opportunity to play as a young Phil Jackson in 1971, just beat the Knicks with Chamberlain’s Lakers, and you can.)

For a full review of the game, stay on the lookout for SLAM 152, which will hit ‘stands in September. As you could imagine, there are a bunch other improvements and updates from 2K11 to 2K12 not detailed above, some that you’ll have to wait until you pop the game into your PlayStation 3 or XBox 360 to learn about. At this point, all I can do is recommend that you make sure that takes place as close to the October 4 release date as possible.

  • Add a Comment
  • Share
  • RSS

Tags: , ,

  • http://dskjfl.com Jukai

    You know, 2k12 is so great that even the freaking game trailers give you goosebumps. That’s how locked down they have this NBA video game sh*t.

  • http://dskjfl.com Jukai

    WHOA! I take it ALL back! Did you see 1:17 of that video? Oakley shooting a jump shot? BS!!!! Oakley couldn’t hit from that far out if his life depended on it, ASK JTAYLOR!!!

  • slamfan4life

    imma get it

  • sovann

    poor Admiral, still getting abused by the Dream Shake

  • http://www.michaelcho.com M Cho

    Gotta say, I buy 2K every year and it’s always the most played game in my library. Sometimes, the disk stays in my PS3 for almost a year. Strangely, since they introduced the “MyPlayer” mode, that’s all I seem to play if I’m not playing with buddies. It’s like crack or something – I’m always just trying to get one more game in during the day.

  • Eric

    I’m still on the fence about 2k12.

    Everyone regarded 2k11 as the greatest sports game (not just basketball) ever. After a month of playing, I realized there was MUCH room for improvement. Specifically clipping animations. For example, if a guy was trying to cut through the paint, his defender would just hold him. Or like if you through an alley-oop even if the defender slightly touched the dunker, the animation would be canceled, resulting in a turnover.
    I just hope 2k12 is worth it, and not just another basketball game.

  • http://www.yomamajokes.com LilKDub503

    Jukai, I saw that a couple of days ago, and I was like WTF? That doesn’t seem right…

  • Jono

    I feel like I’m too young (23) the full legends experience :(

  • http://pickandpop.wordpress.com Tripset30

    @Jukai: Give Oak some credit: near the end of his career he was a competent 15-foot and in shooter. It wasn’t all hard fouls and bar fights.

    2K looks legit again. I switched from Live to 2K last year, and by default 2K12 gets another run. If not for the horrible online service (which is fixable but only by changing your locale and time zones in your XBox settings; I did this and now I can find a game in under 30 seconds), 2K11 was perfect.

  • Double J

    man i wish the 01-02 kings were gonna be given a rival squad… would be insane to play with 01-02 LakeShow!

  • http://www.ballislife.com/profiles/blogs/kobetop10moments nbk

    Jukai was being sarcastic about Oakley. Had to do with another conversation.

  • tdot

    Wait the Kings don’t get a rival squad? I would assume that means the Lakers are featured too?

  • justsomeguy

    I think the legends can go S a D. I don’t care about any of them. Do you want to drop 55 on the Knicks as Jordan. No, not even a little. I’d rather the crowd react realistically to the action on court, or not have 1/2 my post shots go off the side of the back board, or have players not just dive out of bounds when the ball is nearly out of bounds, but instead use their 8 foot long arm legnth to just grab it, or quickly grab it jump out of bounds and throw it off another person.

    Game AI > Old ass players. 2k on cruise control since 2k8.

  • http://cnbc.com JTaylor21

    Why is Clark Kellog still on there calling games? Doesn’t 2k know that he calls college not NBA games.

  • blakos

    Agreed crowd reaction is sh#t. Just cheer all game regardless. You play Minnesota and there crowd is going nuts despite there team getting blown by 20-30 points. Having said that it is still a great game.

  • http://www.bulls.com Enigmatic

    Clark Kellog calls Indiana Pacers games sometimes.
    But yeah, I wish it was Marv Albert and Hubie Brown, personally. That would be dope!

  • http://slamonline.com Tae

    No guys, there is no 01-02 Lakers to rival tha 01-02 Kings. Tha only Lakers squad is tha 97-98 Lakers. A dominant Shaq, but a raw Kobe. I believe thats when Kobe had tha bald head before he started growing it

  • http://twitter.com/BeezKneezy LA Huey

    You’d think Bill Cartwright had a huge following with as much time he got in that trailer… Also, I loved the ’94 Rockets and ’95 Magic but I don’t know if this game’s going to be worth $60. I want some AI and crowd enhancement to shell out that kind of dough this year.

  • hiphopcop

    They should use Kellog for some games and Kerr for like the playoffs or specific games like Sunday features, that would be dope and you won’t get nearly so tired of the same play calling so quickly.

  • AMPduppp

    As long as they keep Clark Kellog’s cheesy sayings, I’m happy. “He can’t be stopped, he’s havin a party out here!”

  • kelsey

    Stop crying some of you! You don’t like what you here or see don’t buy it.

  • http://www.ballislife.com/profiles/blogs/kobetop10moments nbk

    Stop crying about people crying. And I’ll stop crying about you crying about people crying. Winning

  • MUBWAR

    I have my created player drafted in 2010 and now Im at season 2025. That’s 15 str8 seasons of 82 games and 9 Finals MVP. Im shocked it said Lebron retired from the wolves on the NBA headlines…..lool 2003 to 2025 that’s ridiculous

  • http://cnbc.com JTaylor21

    So time after time of hearing “he is as efficient as a heat pump” or when a guy makes a couple shots he says “when he gets it going like this, you gotta double team him, that’s your only hope”. It’s the same ish, quarter after quarter, game after game. I much rather listen to the turncoats in the crowd cheering for the away team than Clark Kellog.

  • john paul

    woa!i am to excited to play the gameplay at 2k12!can’t wait to come!

  • Louda

    Where is REGGIE MILLER?! Cmon 2K!

  • http://hoopism.com airs

    okay, has anyone else gotten frustrated with the passing in 2k11?
    its like, when i run a pick and roll and then try to pass to the guy rolling, i end up throwing it across the court.
    that and numerous times when posting up i somehow end up behind the backboard and shooting it at the back of the glass causing a turnover out of bounds.
    OTHER than that, 2k11 is solid, very excited for 2k12.
    not really feelin the song for the trailer however.

  • http://www.slamonline.com unf*ckwitable

    Cosign JT, Kellog is a clown.

  • http://tempdog1 stephen

    Best videogame of 2011, hands down man down

  • MUBWAR

    no airs as soon as the guy is about to roll PASS. if you pass while he is turning or turning towards the rim the ball goes out of bound

  • http://dskjfl.com Jukai

    airs: I’ve always disliked this about 2k, but if you really want to pass like a pro, you have to select the guy you want to pass to. Letting the game do it is troublesome.

  • rosado3p

    not buying it. not getting suckered into it. i want iverson. i want reggie miller. i want cweb. ennough with jordan. its over. he had last year. he sells. no doubt about it. but some originality/creativity is in order. am i crazy or what?

  • Morgan

    4 out of the 5 features you listed under Gameplay were what was said/introduced last year in 2k11. The only *new* bit I picked up from that was Steve Kerr is commentating the game. Will pick up a copy on release date but I’m not expecting to be blown away by it.

  • trent

    My complaint about the game is when you block some guy but it’s not a block. Some how it turns into a steal. That glitch has cost me countless triple doubles.

  • JD

    cant wait almost looking forward to this as much as mw3

  • http://slamonline.com Tae

    To prevent that, most of tha time when i post up on tha baseline instead of going baseline i turn tha other way n shoot, u can control that. I just hope they fix my man Kobe’s jumper. I saw Dirks new one n they got it on tha money, high release, tha back peddle after tha shot. 2k does a good job

  • Thomas

    Wow, looks freaking awesome….but where is Sir Charles?

  • http://slamonline.com Tae

    @Thomas, couldnt reach a money agreement or something

  • Randy Brown

    I still don’t understand why, if they have all these classic teams, you can’t use any of them in a season. Why not let me swap out the current Rockets team for the 1994 version? And Oakley had more range than he gets credit for.

  • marc

    it would be crazy if they had penny’s signature shoes

  • Jason Heartly

    I’m probably never going to play this old-timers mode. I will run several seasons with different teams with current rosters. Throwback mode is kinda gimmicky to me and I’d never want to spend more than 2 or 3 games tops on it. Couldnt be less interested in this trailer, where’s the one with current rosters. More KD and Russ and less Isiah f*cking thomas and Bill Cartwright…thx

  • http://www.slamonline.com UNFROZEN CAVEMAN LAWYER

    PRE ORDER FOR THE 02 KINGS!!!!!!!!!@!!!!!!

  • http://www.slamonline.com UNFROZEN CAVEMAN LAWYER

    MUBWAR DOES NOT HAVE A LIFE

  • http://slamonline.com Allenp

    I need to pre order this today. Somebody must get bruised with Run TMC

  • http://slamonline.com Allenp

    I use direct pass on pick and rolls.
    And if you get bumped on an Alley, it will mess things up in real life so it makes sense in the game.
    Direct pass is your friend in all basketball games. You only need regular pass on fast breaks. Otherwise, learn your player icons.
    And the quick play call is different if it really says “Lebron post” or “Wade cut.” That was my biggest beef. A few years back they had it so you could call for a post up by a specific player which was highly effective if he had a mismatch. They got rid of that and just have the generic quick post up, which only results in bigs posting up. That makes me angry.

  • http://slamonline.com AllBall

    Allenp is making sense to me. Icon passing is the most effective way. That generic post up the best player regardless of match-ups is annoying, too. I could have no Earl Boykins wrestling Emeka Okafor in the post but the computer will send David West over to the block.

  • http://www.acb.com A l a n

    WHAT THIS GAME NEEDS IT’S NOT TO WASTE MY TIME WITH THE HALFTIME REPORT AND HAVING TO WAIT EVERY TIME PLAYERS CHANGE, IN TIMEOUTS AND WHEN GAMES END!!!! I HATE IT WHEN GAMES END AND HAVE TO WAIT UNTIL PLAYERS GET OUT OF THE COURT (or otherwise the IA thinks I’m leaving with the game unfinished and not counting the statistics)!!! sh*t, I’m absolutely tired to lose so much time with that crap, like the “sprite spark of the game”…

  • http://slamonline.com AllBall

    One thing NBA games are missing is techinical fouls.

  • http://slamonline.com Allenp

    Yeah, I used to abuse the computer by posting up smaller players quickly in transition. Easy bucket or foul. Now, I will have a midget on Durant and have to run an entire play to get him the rock down low. Or, I will have to back down from way too far out, which limits your options. I like being able to make a quick move before the help comes.
    I wish they would improve player reactions to double teams, particularly bigs. They need to get right to the front of the rim if I’m getting doubled not wander by the free throw line. And, while this is realistic, I hate how players don’t sprint to the rim on every fast break and instead drift for three pointers. That really pisses me off.

  • http://slamonline.com AllBall

    By the time you run that play the computer has usually found a way to switch so it is less of a mis match, too. I dis like that 3 point thing too, with New Orleans the only way to finish a fast break is usually a bellinelli 3 pointer, even Ariza goes to the corner a lot, when he could have some dirty highlights on my 2k reel if he went to the basket more.

Advertisement